D&D 4e Campaign Setting Mashups

by Kalvin Lyle

Musicians have been doing it for years, taking two different and seeming incompatible artists and mashing them together to create something new, and arguably, better.

During the period between 1998 and 2005 I worked on a total conversion of Earthdawn to a new rules system for personal use.  Last month I realised that I may have wasted nearly 3 years of my precious spare time.  The mashup solution has completely changed the way I think about running table top games.

My Loveaffair with Earthdawn


Earthdawn is an AMAZING world, unique in setting and deeply rich in detail and history.  The setting and the rules took everything I hated about pre-3ed Dungeons and Dragons and fixed it by completely flipping it upside down.  They took everything about DnD and made it work in the opposite way.  The best example of this is the character advancement.  As you might imagine the two games might at first seem completely un-mashable without a lot of work.  Yet they are and the method is so simple that it can be applied to any combination of RPGs.

While there is so much about Earthdawn that I love, there are many problems as well.  Problems that cannot be simply solved with house rules or light rules conversions.  I tried.

One of the greatest and ultimately fatal things about Earthdawn is it’s character advancement system.  Players can spend points on whatever powers or abilities they want.  When enough of their powers are high enough rank, they gain a level.  Players have complete control over how their character progresses.  Where this goes horribly awry is when you try to create balanced encounters for any character above first level.

The Earthdawn system lacks any real metric for determining the power level of the players.  There is no guarantee that two level three characters are equal.  Which would be okay, but this is only half the problem.

There is no metric for determining the power level of any of the creatures.  That’s not true.  You can use the experience value of a creature to get a rough idea of the creatures power level, but it isn’t that accurate.  To be more specific, there is no metric for determining the power level of a group of creatures.

These two problems result in a game where it’s nearly impossible to create balanced encounters for the players.

That Dirty Harlot… Fourth Edition


I toyed with Dungeons and Dragons before, I even ran a class for game design students at the Vancouver Film School, but my heart was always with Earthdawn.  Until fourth edition.  4e DnD took the balanced encounter system from the previous edition and improved it by adding Earthdawn style class powers.  4e makes my heart swoon.  It’s not perfect, but it treats me just a little bit better than Earthdawn did.  I’m such a slut.

RPG Matchmaking

In the days leading up to starting my first 4th edition D&D campaign in years I stumbled onto a simple yet brilliant idea.

The first step in my journey of discovery was in realising that all 4e DnD adventures are rubbish.  No seriously, they all suck.  I sincerely wish that Paizo Press had made the move to 4e, but I digress.

In the absence of a good adventure I considered writing my own.  I started with a simple spreadsheet-based encounter generator that creates balanced encounters for any party size that would take the party from level 1 to level 30.  That’s when it hit me:

Use the statistics for an encounter not the descriptions.

It works brilliantly.  I use a modified version of the Earthdawn world and a completely unaltered D&D 4e rules set.  Those rubbish 4e adventures become a gold mine of balanced encounters for me to choose from.  The 4th edition Monsters Manual suddenly becomes completely relevant to Earthdawn. No matter what the players do I have a linear list of challenges they will encounter.  What they do has no impact on what challenge they will face.  If they leave the well designed dungeon and avoid the 3 kobolds skirmishers and 5 kobold minions in the next room, they will face that exact same encounter in the forest instead.

However, where the encounter happens and what’s at stake changes completely based on their actions.  For example, their first encounter was On The Road: Kobold Brigands from Keep on the Shadowfell.  However, instead of journeying down a road, they stumbled out of a Kaer without their memories and fought cannibals near a river in a post-apocalyptic fantasy Earthdawn setting.  When they entered Sir Keegan’s Tomb, they instead met Keegan, an ancient drake spirit of a great dragon (one of the factions in my campaign who will become more important later in the story).

The campaign plot is a series of nodes in a flow chart and I take the encounters from adventures in the order they are presented and make them fit into the current situation for the players.  It’s perfectly balanced, thanks for 4e.  The world is rich and deep with history thanks to Earthdawn.  I can tell a story without fear of worrying what the players will want to do next.  Instead of focusing on the rules and game balance I only have to worry about the story and the pace of play, but those are completely different sets of problems.

Published March 5, 2010 at 12:09 pm

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5 Comments to “D&D 4e Campaign Setting Mashups”
  1. tommaso says:

    hi, i saw this post and was curious about your “mashup”. do you think i can have the “house rules” for the conversion ? i was toying with the same idea, having the same thoughts about the ed setting and rules.
    thanks
    tommaso

  2. Zac says:

    That’s absolutely brilliant! I think you just saved me hours of conversion time.

    Just to clarify: If I understand you correctly, just grab any book adventure and follow the CR levels of each encounter, or pick others with effects you like out of the MM, and simply make up the “flavor text” to conform it to the story you’re telling?

    If I got that right you pretty much just turned the world upside down and now it makes more sense. Holy Crap. It’s a paradigm shift and now it seems like such a blatently obvious way to go about things.

    I would love to hear about which creatures you turned into Horrors. Especially curious about how you do Horror marks.

    • Kalvin Lyle says:

      Yup you got it. I just follow the encounters in the adventures and completely ignore the plot, either make it up or follow one of the Earthdawn adventures. It works great. The only hiccup are magic items. There is no equivalent in 4e (that I know of).

      For horror marks and everything corruption related, I use a pretty simple system. Something astray from the Earthdawn rules (and setting a bit, but it feels right to me). Characters accumulate Taint points when they cast in corrupt areas, are marked by Horrors etc. Taint is removed each time they receive faith based healing. When they reach 10 points I ‘buy’ them a corruption, a physical manifestation of the taint they have experienced. I keep the points to myself. When they start to approach 10 points I foreshadow the change with nightmares, itching skin in a specific place (possibly where they were hit by a Horror) etc. Each corruption has a good and a bad side and for the most part I try to keep them balanced. One character might have a tentacle sprout from his arm pit, +3 to Grapple, -3 to CHA tests (or something like that). I tally the points at the end of the session (usually only + or – 1) rather than micro manage it.

      There are a lot of monsters in 4e that have the look and feel of Horrors that you can just use directly, but I’ve found that simply describing a Horror can evoke the right kind of response without having to back it up with special Horror powers. Rather than toss a Kobold Spear, your bite-sized slug of a Horror can slide the Characters skin from his forehead down to his neck (the dice and to hit are the same, but the description leaves them sickened, which is the effect you want a Horror to have). Be creative and just roll with it. Dragons are obviously really good, but I prefer Horrors in my campaign to be a mood shift rather than a difficulty adjustment if you know what I mean.

  3. Zac says:

    That’s along what I was thinking, similar to the “sin” points from Rise of the Runelords.

    I love this. I can’t wait to see the shock on their faces when the first poor soul gets skinshifted. It’ll be a horrific moment of nostalgia.

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